Mechanical Sympathy in Go
A couple of months ago, I wrote a post about Go and CPU Caches: https://teivah.medium.com/go-and-cpu-caches-af5d32cc5592
Then, I wanted to extend the scope of this post. Following this idea, I had the chance to give a talk to GopherCon Turkey 2020. The topic is the following: Mechanical Sympathy in Go.
I tried to cover the following topics:
- CPU architecture introduction
- Locality of reference principles: temporal vs spatial locality, predictability, striding
- Data-oriented design: introduction, slice of structs vs struct of slices, etc.
- Pitfalls due to a bad utilization of CPU caches: cache associativity, critical stride
- Concurrency: false sharing
Here is the video of my talk:
The beginning of the talk was unfortunately ousted. Yet, you can find the slides here for the missing introduction: