A couple of months ago, I wrote a post about Go and CPU Caches: https://teivah.medium.com/go-and-cpu-caches-af5d32cc5592 Then, I wanted to extend the scope of this post. Following this idea, I had the chance to give a talk to GopherCon Turkey 2020. The topic is the following: Mechanical Sympathy in Go. I tried to cover the following topics: CPU architecture introduction Locality of reference principles: temporal vs spatial locality, predictability, striding